Libby, a new feature for users in order to boost engagement with underexposed features within Libby. A pair of airpods and a iphone with Libby on the screen.
hero image with 5 iphones with the libby app on the screen.
Roles & Responsibilities

UX Research / UX Design

Project Context

Create a new feature for Libby that would be an enhancement and/ or aid the user.

Tools Used
  • Figma/ FigJam
  • Maze

The Problem

The onboarding currently available for Libby is extremely limited and most public libraries have employed videos on how to use Libby for their patrons, created in-house. There are also numerous features that are not accessed by users that would enhance their experience while using Libby.

The Solution

Creating an optional onboarding experience for new users on the home page. Two screens showing examples of the solution.
Removing the burden of onboarding from librarians to libby regards to viewing a book. Two screens showing the solution to the problem.
An introduction / review of the Icons on the dock. Two screens showing solutions to this problem.
Introduction and clarification to tagging. two screens showing samples of the solution

Research

As we all know, great research projects start at the library! Since I am a Libby user, it was a matter of figuring out how to gather information and how to exhaust all options. I dug my heels in and got started on comparative analysis.

image of iphone in the Libby app's settings. Shows the users library cards/ account
Research Artifacts

By running a competitive analysis of the competition I was able to see that there is a wide variety, but nothing that offers similar experiences for the same price point (free!). Each app has a specific market and target audience for the product so it wasn’t as cut and dry, as I thought. It seems that within reading apps most are affiliated with Amazon so there is crossover and internal e-commerce with the apps. However, I was able to see some possible areas for a new feature for Libby. 

Competitive analysis of other major reading apps: goodreads, google play books, rakuten kobo, pocket, ireader, audible, wattpad.

I built two surveys to introduce two different features that I thought would have a possibility for users: expanding tagging/saving ability to store the curated lists or creating a goal/ achievement feature(since it is introduced with the competition). Along with the separate prompts, the two groups had similar questions posed that were more observational about using the app and soliciting open-ended responses. I had staggered the questions to have a generic question with a more in depth question to see if that would provoke clarity with participants.  I posted on social media, emailed contacts, and recruited strangers from various locations.  

A data chart of the surveys from Libby. general overview

After reviewing the data from the surveys, I was able to start building my questions for the interviews. The interviews were conducted on Google Meet and were a mix of survey users and new recruits. I reviewed my survey data with the interviewees and addressed a few common areas for users. From my eight interviews, I got a more precise concept of needs vs desires for the project. 

A graphic organizer of the users from the interviews with quotes about various sections : onboarding, Icons, UX fixes, Goals.

The data was sorted into themes: Recall (self-reported), User control, Icons, Book Tour, Misclicks/ Errors, Improvement(statements), and Head scratchers.

a breakdown from the data received from the prototype testing - items are color coded and labeled by topic.
A breakdown of the data from the Maze test into a visual graphic organizer

What did I learn?

Libby gained users during COVID, but the onboarding was very limited. The majority of users used Overdrive before the switch and are finding the app switch not a smooth transition. Most users interact with Libby on their mobile, as a downloaded app.  Along with this information, I gained some major insights into the Libby user.

three photos of data charts with sticky notes, color coded by theme.

Major Insights

These are the major jumping points to the user and the creation of the personas.

major insights to users with Libby

Personas

From my research, two distinct Libby users emerged in different age groups & different needs. Both had issues that could be addressed within the scope of the project.

persona 1: Ashley:age 30 median age of younger users, wearing a black hat and smiling at the camera.
Persona 2: Debbie: mid 60's average age of older user. Red jacket and white hair.

Wireframing & Design

After installing Libby on another personal device and taking screenshots as I went, I began laying out the additional (optional) onboarding that the research indicated. I reviewed and completed a design system analysis for Libby since there was nothing available online. Once I completed a rigorous sweep of preexisting Libby components, I started wireframes.

Testing & Refinement

The wireframes were unmoderated and remote-tested using Maze. The focus was on recall and users' opinions using open-ended prompts, multiple choice, and scale with the new features. The majority of users had been recruited from the surveys and interviews portion of the research.

adding more affordances for users to be able to exit out of additional onboarding. Two screens showing the before and after.
Users had a poor recall with features on the home page, by adding additional graphics and a stringer contrast of font should increase attention. two screens showing the before and after .
Users had difficulty recalling the tagging options during tests, so a revision of chunking information and use of emojis was implemented. Two screens showing the before and after.

The Final Screens

(Click on images to view videos)

Conclusion & Lessons Learned

take advantage if you have access to users. Using teacher skills. Going the extra mile for information. Make decisions based on the users.

More Projects

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Let's connect! dobsonemily@gmail.com

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