A laptop and a desktop displaying a basic DAW screen with a pair of headphones.
Roles & Responsibilies

UX Research Apprentice
within a UXR team of 6

Project Context

Collabtrax is an innovative construction endeavor led by Tech Fleet. Its primary objective is to develop a shared Digital Audio Workstation(DAW) that enables users to collaborative in real-time on music production.

Tools I used
  • Figma/ FigJam
  • Notion/ Kanban boards

The Process

We conducted both qualitative and quantitative research to gain insights into the product and user interactions. Qualitative research involved contextual inquiries, emphasizing the simplification of the Digital Audio Workstation(DAW) and real-time user interactions. The quantitative aspect comprised a survey, seeking user perspectives on utilizing the DAW in a collaborative setting. Following the completion of a user journey focusing on music creation using a DAW, two users were interviewed to validate the journey undertaken by the team.

The Value

Understanding users and their challenges, validating assumptions, and gaining a comprehensive grasp of the problem context, along with outlining the subsequent actions to be taken.

Framework & Goals

Despite it being Phase 2, prior research focused on NFTs rather than DAWs, forcing the team to start from scratch due to differing user bases. The client has assumptions about whether users wanted collaborations within a DA, and the team needed to validate or disprove these claims. The UXR team conducted desk research, competitive analysis, and explored DAW platforms, with me personally downloading BandCamp and reviewing YouTube videos to understand the user flow of music creation. Research goals were shaped by the Collabtrax team, and we decided that contextual inquiries would best uncover user pain points. Afterward, a survey was conducted to address collaboration and simplifying the DAW, which aligned with the client’s goals.

Goals

The objectives of the contextual inquiry were to understand:

  • The music creation process and how we simplify it.
  • How users use live collaboration.
  • How live collaboration simplifies the music production process.
  • Users’ needs and challenges during the music creation process.

The objective of the survey was to assess the overall needs and pain points of DAW users (with the goal of collaboration) within music creation.

A person using a digital audio system with headphones

Methods & Process

As a UXR team, we prioritize user requirements early, knowing it would be time-consuming due to project restraints. Online DAW communities presented challenges with strict posting rules, making it more difficult to engage users. After encountering obstacles in Facebook and Discord groups, I pivoted to unconventional methods such as in-person outreach and leveraging my connections in education and coding boot camps. I created a flyer with a QR code to gather user data and build a Discord server for user collaboration which took about 20 hours to set up. Although I faced set backs like no-shows, I conducted two of the seven planned contextual inquires, focusing on simplifying DAW usage and exploring collaboration opportunities.

Research Artifacts

(Left to Right) I spend a scorching day at 100 degrees in Tucson, visiting local bookstores and music shops to engage with users in person. A Google map of East Tucson, with some of the local stores and businesses logos that I visited on top.

Emily standing in front of a music store in Tucson holding the QR code flyers.
Map of Eastside Tucson  with logos of business over the map: Bookmans, ASL, Instrumental Music Center, and Metro Gnome Music & Cycle

The Screener survey's demographic data about the users captured.

stats about the screener survey with basic hard data for users.

Sample page of the Discord server's channel 'Your Music' under the category of 'Music Appreciation' along with stats about the Discord Server.

screen shot of a Discord server page with stats about the Discord server for Collabtrax

We conducted interviews with a partner, during which I performed a contextual inquiry while my partner documented the findings.

A screenshot of the contextual inquiry which was completed using a video call. The image has myself, the user, my UXR partner, and a AI Otterpilot.

Sample of user's screen, displaying Ableton's software and how he organizes his files.

A sample of the user's file on Ableton

Results & Impact

The Research and Design teams collaborated to organize data from contextual inquiries, prioritizing key insights that align with research goals. The user journey was finalized through a series of workshops, with the first leg conducted as a team workshop and the remaining legs completed both asynchronously and synchronously by the Research team. Afterward, two validation interviews were conducted to ensure the accuracy of the user journey, where participants narrated their thoughts and emotions throughout the music creation process. In the final sprint, we crafted a survey focusing on collaboration challenges, including a section for non-collaborators, which maximized data collection and deepened our understanding of users’ habits and behaviors for product refinement.

Research Results

The user data obtained from the contextual inquires in which I participated with my teammates provided valuable insights. Engaging in this research method for the first time, I gained significant knowledge through the experience.

Stats on the contextual inquires users: their ages, where they live, the level of skill, jobs and pronouns.

The user journey was undertaken as a collaborative workshop with the Collabtrax team, and the process extended to nearly six hours for sorting and organizing the data. The chart below has been revised following the completion of the user journey validation.

User journey with loops shown as the creative process requires many visits exploring the same process.

During the user journey validation interview I conducted alongside a teammate, we constructed columns with user-friendly labels. We then prompted the user to articulate, in their words, the rationale behind each step in the process.

A sample of a white-board user journey validation interview.

The survey had open rolling recruitment and we were initially promised incentives for participants, but that was difficult to get follow through. Nevertheless, we did get 54 participants in a week.

54 participants and data stats about the survey such as 50% of non collab just like to make music alone.

Main Insights

Inforgraphic: the collabtrax user should be on building community and simplification of DAW's.

Lessons Learned

The 3 lessons I learned on Collabtrax: make sure communication is clear, working in an agile environment and maintain focus of users, even when other teams offer resistance.

Next Steps

Conduct another qualitative survey focusing on:

  • Musicality & instrumentation(mixing & mastering)
  • Collaboration(especially touch points)
  • Community aspect

Gain further insight into the music creation cycles(not a linear process)
Explore further pain points in more depth:

  • Complexities of tech capabilities hold users back from expressing their creative ideas
  • Feeling that technical knowledge is holding them back from realizing their ideas

Create a user journey map for users who collaborate to tap into their current experience.
Create a user persona that represents users who do not want to collaborate.
Explore why people are generally satisfied with current DAWs for collaboration. 
A deeper round of competitive analysis could help validate the survey results conducted in Phase 2.

More Projects

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